I was skeptical about another retro homage, but Crow Country proved to be an unexpectedly difficult game to leave behind. Playing as Special Agent Mara Forest, a firearms expert sent to find the missing Edward Crow, the founder of the grim theme park, I found myself drawn back in repeatedly. The story unfolds through notes, journals, and newspaper clippings, with a satisfyingly opaque narrative that remains unclear until the end.
As I explored the abandoned Crow Country, I encountered people like a young lad taking photos with his Polaroid, a gleeful park attendant, and a lawyer who refused to give up. Yet, these weren’t always human forms—there was a distinct eeriness to the atmosphere, even in its prime.
Developer SFB Games’ creature designs were particularly impressive. While initially predictable, the roster of rotting creatures was endlessly reinvented in surprising and engaging ways. The combat, however, was frustrating—Mara’s slow movement and sluggish reactions made for a tiresome experience. Yet, it was this very challenge that made the creatures stand out as more than just obstacles.
The unfolding of Crow Country itself was delightful. Discovering keys, props, and items to open previously inaccessible paths meant the theme park constantly reinvented itself, offering new challenges and secrets. The occasional backtracking was justified by the many locked doors and secrets scattered throughout.
The game offers an option to experience it without enemies, but I found the lack of tension disappointing. The dense environments and detailed spaces would have been perfect for leisurely exploration. I suspect I missed several items and notes during my initial playthrough, distracted by the horrors lurking around.