Work on the highly anticipated enhanced version of Dwarf Fortress continues. Now we get our first glimpse of its updated map. Take a look at the classic map shown using ASCII symbols. Here it is, displayed in an image. “This particular world is a medium-sized 129×129 one (currently you can create a large world at 257×257 and even a pocket world at 17×17),” said developer Tarn Adams on the Dwarf Fortress’ Steam page. “If you haven’t played before, just from the ASCII image, you can likely tell what’s water and land, and that the top is the icy part. And perhaps notice trees and deserts. However, some of the other symbols might be harder to distinguish, or it might seem completely unreadable.” And here’s the work-in-progress graphical map of the same world. It’s a larger, square image as we’ve transitioned from 8×12 ASCII glyphs to 16×16 tiles. There’s still a lot to do with river mouths, wetlands, oceans, mountains, trees, and more. But we’ve reached a point where it makes the world map easier to understand, and it’s fun to share. This famously complex yet brilliant “infinite possibilities” simulation game, which has been in development for over 16 years, is finally launching on Valve’s platform as a lifetime “living” project by the brothers Tarn and Zach Adams. It’ll include new art, music, Steam features, and…graphics! If you’re not familiar with Dwarf Fortress, be sure to read Dan Pearson’s amazing feature about Learning to love Dwarf Fortress, gaming’s most in-depth simulation. And Chris Bratt from ex-Eurogamer did an episode on Here’s A Thing about Dwarf Fortress and cats, which is definitely worth watching. Images: